Medium Humanoid, Any Alignment
Armor Class 14 (Mantle of the Magi +5 AC)
Hit Points 100 (20d8)
Speed 30 ft., Climb 30 ft. (Magical Beard)
STR
7 (-2)
DEX
9 (-1)
CON
10 (+0)
INT
25 (+7)
WIS
21 (+5)
CHA
12 (+1)
Saving Throws INT +14, WIS +12
Skills Arcana +21, History +14, Perception +12
Senses Passive Perception 15
Languages Common Any six languages
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Magic Resistance. Fenthan has advantage on saving throws against spells and other magical effects.

Furthermore, it has resistance to damage from magical sources.

Galsye Eyes: Fenthan has the detect magic spell allways active, unless she activly desables it (no concentration).

Beard of the Sage: Fenthan´s beard is enchanted with multiple spells, it may act as it sees fit (features that require the beard to act are listed as such).

Shielded Mind: Fenthan is immune to effects that would force him to act agaisnt his will.

Trained Mind: Fenthan has advantabe on saving throws to avoid the Frigthened and Charmed conditions.

Arcane Fligth: Fenthan can spend a magical action to make itself fly gaining a 60ft flying speed, he retains this flying speed for 1 hour or until he falls unconscient or to 0 hit points or takes more than 30 damage from a single source.

Actions

Multicasting: Fenthan can make tree attack rolls or use any of its other available actions on its attack action. 

Beard Punch (Beard Required): +14 to hit, 15ft reach, one target for 2d8+7 bludgeoning damage.

A creature hit by two Bread Punch attacks on the same turn is grappled and restrained by Fenthan´s magical beard regardless of its size.

Arcane Blast: Ranged Spell Attack +14 to hit, 240ft range, one target for 4d10 damage of a damage type selected by Fenthan at the casting of this effect.

Arcane Barrage (Recharge 4-6): All creatures within a 120ft long 10ft wide line centered on Fenthan must succeed in a DC 22 Dexterity saving throw taking 8d8 damage of a damage type selected by Fenthan at the casting of this spell.

Arcane Meteor (5-Day): All creatures within a 40ft radius 1000ft all cylinder within a 240ft range must succeed in a DC 22 Dexterity saving throw or being hit by a gigantic wave of magical energy taking damage 12d10 damage of a damage type seleced by Fenthan at the casting of this effect.

Arcane Desmanteling (1-Day): All creatures objects and Stroctures within a 5ft tall, wide and long cube within 15ft of Fenthan must succeed in a DC 22 Dexterity saving throw taking 3d6 force damage on a failure.

At the Start of Fenthan´s Next turn ALL creatures within this cube are desintegrated into dust, creatures that are of size larger than the cube itself take 20d10 force damage and being extremly wounded.

Creatures extremply wounded in this way have their speed reduced by 10ft and take 5d6 necrotic damage (that cannot be reduced) at the end of each of their following turns until they heal at least 20 hit points.

Bonus Actions

Arcane Steps: Fenthan can as a bonus action teleport up to 60ft to an unocupied space it can see.

Reactions

Beard Shield (Beard Required): As a reaction towards being targeted by an attack roll of any kind Fenthan´s magical beard atempts to block the attack increasing Fenthan´s AC by +3 until the end of the attacking creature´s turn.

Arcane Ward (3-Day): as a reaction towards taking damage or being targeted by a spell or attack roll Fenthan can gain 5d10 btemporary hit points.

 

Monster Tags: NPC

Habitat: Urban

Corpse_on_the_Trone

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