Medium Humanoid, Lawful Neutral
AC 18 Studded Leather    Initiative +4 (14)
HP 130 (20d8 + 40)
Speed 40 ft.
Mod Save
STR 18 +4 +4
DEX 18 +4 +16
CON 14 +2 +2
Mod Save
INT 18 +4 +16
WIS 12 +1 +1
CHA 10 +0 +0
Skills Arcana +8, Investigation +8, Medicine +5, Perception +5
Immunities Blinded
Senses Truesight Augmented Eye; Passive Perception 15
Languages Celestial, Common, Common Sign Language, Draconic
CR 9 (XP 5,000; PB +4)
Traits

Augmented Left Eye: The Colonel's augmented left eye grants her Truesight up to 60 feet.

Arcane Intellect. The Colonel's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has a limited pool of magical energy. (6 Charges)

Magical Combatant. When the Colonel takes the Attack action, she can replace one of her melee attacks with a spell attack, provided the spell has a casting time of 1 action

Construct Specialist. The Colonel has advantage on Intelligence (Arcana) checks related to Constructs and understands their internal workings intimately

Actions

Multiattack. The Colonel makes two attacks

Rapier. +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage..

Shortsword. +8 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 4) piercing damage

Arcane Bolt (Cantrip). Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 13 (3d8) force damage.

 

Spells: The Colonel can cast one of the following spells, once per recharge.

  • Burning Hands (2nd level): 30-foot cone, 4d6 fire damage, Dexterity save DC 16 for half.
  • Hold Person (3rd level): 60 ft., one humanoid, Wisdom save DC 16 or paralyzed.
  • Misty Step (2nd level): Teleport up to 30 feet to an unoccupied space.
Bonus Actions

Dual Wielding. If the Colonel is wielding a shortsword in each hand, she can make one additional attack with the other shortsword as a bonus action. This attack does not add her Strength modifier to the damage.

Duel. The Colonel can mark an enemy as their opponent. She gets advantage on attackrolls against that target and the target has disatvantage on attacks against her. Every other Attackroll against her has advantage.

Empowered Strike/Spell. As a bonus action, the Colonel can imbue her next weapon attack or spell attack with additional force. The next time she hits with a weapon attack or a spell attack before the end of her next turn, the attack deals an extra 7 (2d6) force damage.

Reactions

Defensive Arcana. When targeted by an attack or spell while she is able to cast spells, the Colonel can use her reaction to weave a protective ward, gaining a +3 bonus to her AC against that attack or advantage on her saving throw against that spell. This ability can be used once per round.

Description

Colonel Jian Li is a formidable figure, a testament to both martial and arcane prowess. Her strong, muscular physique, honed through years of combat, is balanced by an undeniable intellect. A jagged scar cuts across her left eye, which has been replaced with a marvel of engineering, a gleaming, augmented mechanical eye that whirs faintly. As the lead researcher and developer of the city's Constructs, she is fiercely loyal to the Meralder crown, irrespective of who holds the scepter. In battle, she fights with brutal efficiency with swords and magic.

Habitat: Urban

Interapt