Huge Construct, Unaligned
AC 27 (Fortified Enchanted Iron)    Initiative −4 (6)
HP 340 (20d12 + 200)
Speed 25 ft., Climb 15 ft.
Mod Save
STR 28 +9 +16
DEX 3 −4 −4
CON 30 +10 +17
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Resistances All
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses Blindsight 60 ft., Darkvision 120ft, Tremorsense 30ft; Passive Perception 6
Languages None
CR 22 (XP 41,000; PB +7)
Traits

Moving Fortress: The Ancient Iron Fortress is immune to all effects that would forcefully move it agaisnt its Driver´s will.

Neither can it have its speed reduced by effects other than spells or spell like effects of 5th level or higher.

Mindless: The Ancient Iron Fortress is immune to any and ALL effects that would force it to make Charisma, Wisdom, or Intelligence saving throws or force it toact agaisnt is will for it does not have a mind of its own.

Magic Weapons: Damage dealt by the Ancient Iron Fortress of Chitana is considered magical.

Driver Sit: The Ancient Iron Fortress must be driven by a driver, all effects that would force a creature to make a Charisma, Wisdom or Intelligence saving throw or force a creature to act agaisnt its will targeted towards the Ancient Iron Fortress target the driver instead, however it has advantage on those saving throws. 

All damage that is not psychic damage that would deal damage to the driver deals damage to the Ancient Iron Fortress Instead.

Crushing Weight: Ancient Iron Fortress can move over whatever is in its path, provided the creatures or structures arent gargantuan or larger than the Ancient Fortress of Chitana itself trampling them and continuing its movement as normal, all creatures within the Ancient Iron Fortress´s path must succeed in a DC 26 Dexterity saving throw, taking 10d12 bludgeoning damage and falling prone on a failure, half as much on a success.

Batlements: The Ancient Iron Fortress can hold up to 8 medium creatures wtihin its batlements or any equivalent on creatures of other sizes, creatures within the Ancient Iron Fortress´s battlements benefit from half cover.

Elemental Protections: The Ancient Iron Fortress of Chitana cannot be selected as target of spells or spell like effects that would heat it or force it to freeze.

Actions

Multiattack: The Ancient Iron Fortress of Chitana can make two Fortress Slam attacks or tree Arcane Balista attacks on its attack action.

Fortress Slam: Melee Weapon Attack +16 to hit, all creatures within a 10ft long 5ft wide line, for 3d10+9 bludgeoning damage.

A creature hit by this attack must succeed in a DC 24 Strength saving throw falling prone on a failure.

Arcane Balista: Ranged Spell attack + 16 to hit, 300ft range, one target for 2d12 force damage.

Reactions

Intercept: The Ancient Iron Fortress can as a reaction towards a creature within it being targeted by an attack or spell block the effect being considered the target of that attack or spell instead.

Legendary Actions

The Ancient Iron Fortress of the Chitana has 1 legendary action it can take at the end of any creature´s turn, it regains this legendary action at the start of its turn.

Tactical Movement: The Ancient Iron Fortress of Chitana moves up to its movement speed (this attack provokes attacks of oportunity.)

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2025 1:24:30 PM
3
1
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Coming Soon
6/10/2025 1:29:40 PM
3
1
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Coming Soon

Habitat: Urban

Corpse_on_the_Trone

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