Aura of Holy Light: An area of 300ft centered on the Celestial Baby is filled with bright light, Fiends and Undead within this area have disadvantage on saving throws and attack rolls.
Aura of Life: All creatures allied to the Celestial Baby within 120ft of it regain 10 hit points at the start of the Celestial Baby´s turn.
Multiattack: The Celestial Baby can make two Slam attack on its attack action.
Slam: +15 to hit, 5ft reach, one target, for 4d8+7 bludgeoning damage.
Awakening Giggle: The Celestial baby giggles haply towards an allie within 300ft of it, the target regains 4d8 hit points, and the poisoned, charmed, blinded, frigthened and paralyzed.
Thunderous Cry: All creatures within 300ft of the Celestial Baby must succeed in a DC 23 Wisdom saving throw taking 4d8 thunder damage on a failure.
Tempestuous Tantrum: All creatures within 120ft of the Celestial Baby must succeed in a DC 23 Dexterity saving throw, taking 10d12 bludgeoning damage being pushed 10ft back and a falling prone on a failure, half as much damage on a success and no additional effect.
The Celestial Baby takes 5d10 psychic damage that cannot be reduced when it uses it Tempestuous Tantrum action.
Push Away: As a reaction towards taking damage the Celestial Baby can swing its arms to push back foes, all creatures within 30ft of the Celestial Baby must succeed in a DC 23 Strenght or Dexterity saving throw being pushed away 15ft on a failure.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/10/2025 2:15:03 PM
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9
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2
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Coming Soon
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