Second-Story Work. The thief can climb at a normal rate of movement and can make a running long jump of up to 13 feet.
Multiattack. The thief makes two Dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Cunning Action. The thief can use their bonus action to Dash, Disengage, Hide, or Use an Object; make a Dexterity (Sleight of Hand) check; or disarm a trap or open a lock using thieves' tools.
Uncanny Dodge. When an attacker the thief can see hits it with an attack, they can use their reaction to halve the attack's damage.
Description
Thieves are criminals that specialize in breaking into secure areas and then escaping undetected.
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