Medium Beast, Unaligned
Armor Class 13 natural armor
Hit Points 105 (10d12 + 4)
Speed 40 ft., Climb 20 ft.
STR
19 (+4)
DEX
17 (+3)
CON
19 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
12 (+1)
Saving Throws STR +7, CON +7
Skills Investigation +1, Perception +1, Stealth +6
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60ft., Passive Perception 10
Languages Druidic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Stalker of the woods The Wendigo has advantage on perception, investigation, and stealth checks made in the woods it is home to.

Blood Frenzy The Wendigo has advantage on all melee attack rolls against creatures that are below their hit point maximum or have blood on their fur, clothes,, feathers, skin, etc.

Fearsome Appearance The wendigo emanates an aura of fear, forcing each creature within 5 feet of it to make a DC 10 Wisdom saving throw or be frightened of the Wendigo for 10 minutes. This affect reactivates at the start of each of the Wendigo's turns.

Berserker Frenzy When the Wendigo goes below half of it's hit point maximum, it's speed increases by 10 feet and it can make an additional attack as a bonus action on each of it's turns.

Chance Predator The Wendigo has advantage on opportunity attacks

 

Actions

Claw Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 17 (3d8 + 4) slashing or piercing damage. 

Bite Weapon Attack: +6 to hit, range melee ft., 1 target. Hit: 14 (3d6 + 4) piercing damage.

Antlers Weapon attack +6 to hit, reach 5 ft., 1 target. Hit: 22 (4d8 + 4) piercing damage, and the target is pushed back 5 feet.

Reactions

Lash Out The Wendigo makes one melee attack against a creature that is provoking an opportunity attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Wendigo are very solitary creatures, seldom tarrying long in the areas which they travel too. As fierce predators, they track their ideal prey for months on end in favor of obtaining them. Ideal prey varies between the Wendigo, though typically they are fey, beast, or humanoid. They are very hostile, and even if they aren't their ideal prey they see humanoids as a threat, as their silhouette resembles that of a Wendigo's. Wendigos never get along peacefully, and will either drive another Wendigo away from themselves or die trying should they meet another of their species. Wendigo reproduce by infecting humanoids, biting or scratching the and then leaving the humanoid to let the infection grow. Over a period of a few short months, an untreated wound can turns humanoids into Wendigos. It is important to note that Wendigos are unusually tall and gaunt, and as such would not be easily mistaken for other humaids, let alone the antlers.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountain

ShadinvenLordofNova

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