AC
16
Initiative
+2 (12)
HP
105
(10d12 + 40)
Speed
40 ft.
Mod | Save | ||
---|---|---|---|
STR | 21 | +5 | +5 |
DEX | 14 | +2 | +2 |
CON | 19 | +4 | +4 |
Mod | Save | ||
---|---|---|---|
INT | 12 | +1 | +1 |
WIS | 12 | +1 | +1 |
CHA | 14 | +2 | +2 |
Actions
Multiattack: 2 attacks (with bow or club)
Bonebow: Ranged Weapon Attack
+7 to hit, range 150/600 ft
Hit: 2d10+5 piercing
DC 13 CON save or target is poisoned for 1 minute (save ends at end of turn)
Giant Club (if in melee):
+8 to hit, reach 10 ft
Hit: 3d12+6 bludgeoning
Abilities:
Trap Master (1/round Bonus Action):
Drops one of the following in adjacent square:
-
Caltrops: 10x10 ft area → DC 13 Dex Save or speed reduced to 0 until end of next turn
-
Net Trap: Throws net (range 20/60 ft) → on hit, target restrained (DC 13 Strength to escape)
Cunning Retreat:
When reduced to 50 HP or fewer, can take Disengage as a Bonus Action
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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6/11/2025 4:21:44 AM
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2
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0
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Coming Soon
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6/11/2025 4:33:05 AM
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3
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0
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Coming Soon
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6/11/2025 5:24:23 AM
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2
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0
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Coming Soon
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