Huge Giant, Chaotic Evil
AC 16    Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.
Mod Save
STR 21 +5 +5
DEX 14 +2 +2
CON 19 +4 +4
Mod Save
INT 12 +1 +1
WIS 12 +1 +1
CHA 14 +2 +2
Skills Perception +2
Senses Passive Perception 12
Languages Giant
CR 5 (XP 1,800; PB +3)
Actions

Multiattack: 2 attacks (with bow or club)

Bonebow: Ranged Weapon Attack

+7 to hit, range 150/600 ft
Hit: 2d10+5 piercing
DC 13 CON save or target is poisoned for 1 minute (save ends at end of turn)

Giant Club (if in melee):
+8 to hit, reach 10 ft
Hit: 3d12+6 bludgeoning


Abilities:

Trap Master (1/round Bonus Action):
Drops one of the following in adjacent square:

  • Caltrops: 10x10 ft area → DC 13 Dex Save or speed reduced to 0 until end of next turn

  • Net Trap: Throws net (range 20/60 ft) → on hit, target restrained (DC 13 Strength to escape)

Cunning Retreat:
When reduced to 50 HP or fewer, can take Disengage as a Bonus Action

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2025 4:21:44 AM
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6/11/2025 4:33:05 AM
3
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6/11/2025 5:24:23 AM
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Habitat: Hill

ThaddeusRex

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