Small Monstrosity, Unaligned
Armor Class 13 Natural Armor
Hit Points 36 (8d6 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Acrobatics +4, Perception +3, Stealth +4
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell.  The Chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Running Leap. With a 10-foot running start, the chupacabra can long jump up to 25 feet.

Actions

Bite. Meele Weapon Attack: + 5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the chupacabra attaches to the target. While attached, the chupacabra doesn't attack. Instead, at the start of each of the chupacabra's turns, the target loses 6 (1d6 + 3) hp due to blood loss. The chupacabra can detach itself by spending 5 feet of its movement. It does so after the target is reduced to 0 hp. A creature, including the target, can use its action to detach the chupacabra.

Fearful Gaze. The chupacabra fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the chupacabra's Fearful Gaze for the next 24 hours.

Reactions

Malodorous Stench. When the chupacabra is reduced to less than hald its maximum hp, it releases a foul, sulfurous, stench. Each creature within 5 feet of the chupacabra must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.

Description

What looks to be the disgusting cross between that of a dog and a reptile, this horrific creature stands  around 3 feet tall, with gaunt green leathery skin pulled over its bone. With spines and light stringy hair protruding from its spine following down to its tail, as to compliment its fangs filling its mouth, the occasional flick of a black leathery tongue escaping its maw. Often hunting alone, these creatures can be seen in packs of 3 to 5 roaming the country side. While attacking the occasional traveler, they prefer to pick off the live stock of farmers, favoring that of goats, and leaving the bodies drained of blood. Most blame the deaths on vampires, but those who know of these monsters know what truly killed those drained of blood.

Monster Tags: monstrosity

Habitat: ForestGrasslandHill

SpaceCowGaming

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