Medium Humanoid (Dragonborn), Neutral
AC 18    Initiative +10 (20)
HP 154 (28d8 + 28)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 20 +5 +9
CON 14 +2 +2
Mod Save
INT 16 +3 +7
WIS 10 +0 +0
CHA 12 +1 +1
Skills Acrobatics +7, Perception +6, Stealth +10
Resistances Poison
Senses Darkvision 60 feet; Passive Perception 16
Languages Common, Thieves' Cant
CR 10 (XP 5,900; PB +4)
Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Soul Trinkets. When a creature dies with in 30 feet of Aedrhis dies, he gains one soul trinket.

Actions

Multiattack. The assassin makes two attacks, using Flaming Rapier or Hand Crossbow in any combination.

Flaming Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d8 + 5) Piercing damage plus 21 (6d6) Fire damage.

Hand Crossbow. Ranged Attack Roll: +7, range 30/120 ft. Hit: 8 (1d6 + 5) Piercing damage plus 21 (6d6) Poison damage.

Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

Reactions

Wails From the Grave (3/day).  After a melee attack misses Aedrhis, he can sacrifice one Soul Trinket to immediately cause 3d6 Necrotic Damage to the attacker.

Habitat: Any

MrLexicon

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