Medium Humanoid (Lycanthrope, Titan), Lawful Good
Armor Class 22 Divine Half-Plate
Hit Points 390 (30d10 + 210)
Speed
STR
22 (+6)
DEX
24 (+7)
CON
24 (+7)
INT
18 (+4)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws DEX +15, CON +15, WIS +13, CHA +13
Damage Resistances Cold, Fire, Lightning, Necrotic, Radiant
Damage Immunities Force, Poison, Psychic
Condition Immunities Charmed, Frightened, Paralyzed, Stunned
Senses Darkvision 120 ft, Truesight 60 ft, Passive Perception 21
Languages Abyssal, Celestial, Common, Telepathy 120 ft, Telepathy 120 ft
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Divine and Lupine Traits

Lupine Reflexes. Caspian has advantage on initiative rolls, Dexterity saving throws against effects he can see, and cannot be surprised.

Silent Eclipse (1/Day). Caspian can transform into his Lunar Hybrid Form as a bonus action for 1 minute:

  • Gains resistance to all damage

  • Gains advantage on attack rolls

  • Movement speed doubled

  • Creatures within 10 ft. take 10 radiant and 10 psychic damage at the start of their turn

  • Cannot be charmed or frightened

  • Retains full control and speech

Radiant Swordmaster. Caspian uses his Wisdom for attack and damage rolls with magical weapons. When he is wielding no weapon, he can still summon Astral Howl, his mythic katana, as a free action. On a critical hit, Caspian deals an additional 4d8 force damage and blinds the target until the end of their next turn.

Spell Resistance. Caspian has advantage on saving throws against spells and magical effects. He cannot be counterspelled, silenced, or magically restrained.

Actions

Multiattack. Caspian makes three melee weapon attacks.

Astral Howl (Mythic Katana).
Melee Weapon Attack: +14 to hit, reach 5 ft., one target
Hit: 17 (2d8 + 8) slashing damage + 9 (2d8) force damage + 7 (2d6) radiant damage
On a critical hit (19–20), the target must succeed a DC 20 Constitution saving throw or be silenced and stunned until the end of their next turn.

Draw Slash (Recharge 5–6).
Caspian sheaths and instantly redraws Astral Howl, creating a radiant slash line in a 60-ft. line, 5-ft. wide. Each creature in the line must succeed a DC 20 Dexterity saving throw or take 54 (12d8) force and radiant damage and be knocked prone. Half damage on success.

Star Severance (1/Day).
A slash of divine energy extends 100 ft. in a line, cutting through reality. Creatures in the area take 70 (20d6) force damage and must succeed a DC 20 Strength save or be pinned (speed becomes 0, cannot teleport or use reactions) for 1 minute. A creature may attempt the save again at the end of each of its turns.

Bonus Actions

Flash Step. Caspian teleports up to 60 ft. to an unoccupied space he can see. Enemies within 5 ft. of either his starting or ending location take 10 radiant damage.

Perfect Parry. Until the start of his next turn, Caspian gains +5 AC against the next melee or ranged weapon attack. If the attack misses, he may immediately make one attack with Astral Howl.

Reactions

Flash Counter. When a creature within 10 ft. misses Caspian with a melee attack, he may teleport behind them and make one Astral Howl attack with advantage.

Legendary Actions

Quick Draw. Caspian draws or sheathes Astral Howl and makes one weapon attack. This attack automatically hits if he has advantage.

Moonlit Vanish. Caspian becomes invisible until the start of his next turn or until he attacks.

Dominion Pulse (Costs 2). Caspian exerts divine pressure. Each creature of his choice within 30 ft. must succeed a DC 21 Wisdom saving throw or be frightened and unable to take reactions until the end of their next turn.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2025 2:44:44 PM
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