AC 15 Natural Armor    Initiative +1 (11)
HP 22 (2d4 + 4)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 18 +4 +4
CON 12 +1 +1
Mod Save
INT 7 −2 −2
WIS 10 +0 +0
CHA 10 +0 +0
Skills Stealth +3
Vulnerabilities Fire
Immunities Poison; Exhaustion, Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1 (XP 200; PB +2)
Traits

Death Burst. When the Blastcrawler - Energized dies, it explodes. Each creature within 5 feet must succeed on a DC 13 Dexterity saving throw or take 18 (5d6) fire damage, or half damage on a success.

Actions

Suicidal Jump. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 10 (1d6 + 7) bludgeoning damage. The Blastcrawler - Energized dies immediately after the attack and triggers Death Burst.

Description

According to research reports conducted by the Hollow Investigation Association, Blastcrawlers, with their low mobility and causing only small explosions, are classified as a "low-threat," "non-concern" lower-tier Ethereal.
However, astute businessmen have recognized the opportunities presented by their rounded bodies and short legs.
A film titled "Roll Over, Little Blastcrawler" gained significant popularity, leading to the sale of merchandise like Blastcrawler dolls and pillows at remarkably high prices.
"I didn't expect their dolls to be more deadly than the real deal... On your wallet at least. Looks like I'll be surviving on instant noodles next month, Billy..."

—Anby checking her wallet in front of the shopping street crane machine.

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2025 6:28:21 PM
1
1
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Coming Soon
predator_zan

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