Devotion. The cleric has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +5 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy, spare the dying
1st level (5 slots): cure wounds, healing word, inflict wounds, shield of faith, detect evil and good
2nd level (4 slots): hold person, spiritual weapon, prayer of healing, lesser restoration, silence
3rd level (2 slots): beacon of hope, magic circle, mass healing word, life transference, revivify
Multiattack. The cleric makes two melee attacks.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage.
Description
Clerics serve a deity of some sort and get their magical abilities from their patrons blessing. They focus on healing and buffs, that help their comrades survive.
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