Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (chain shirt + shield)
Hit Points 55 (12d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Skills Deception +4, Persuasion +4, Religion +2
Damage Resistances Necrotic, Radiant
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Devotion. The cleric has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +5 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy, spare the dying

1st level (5 slots): cure wounds, healing word, inflict wounds, shield of faith, detect evil and good

2nd level (4 slots): hold person, spiritual weapon, prayer of healing, lesser restoration, silence

3rd level (2 slots): beacon of hope, magic circle, mass healing word, life transference, revivify

Actions

Multiattack. The cleric makes two melee attacks.

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage.

Description

Clerics serve a deity of some sort and get their magical abilities from their patrons blessing. They focus on healing and buffs, that help their comrades survive.

Monster Tags: NPC

Habitat: Urban

Racon

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