| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +10 |
| DEX | 16 | +3 | +3 |
| CON | 19 | +4 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 21 | +5 | +10 |
| CHA | 18 | +4 | +9 |
Innate Spellcasting. The archon’s spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The archon can innately cast the following spells, requiring no material components:
At will: command, guiding bolt, spare the dying
1/day each: crusader’s mantle, spirit guardians
Magic Resistance. The archon has advantage on saving throws against spells and other magical effects.
Mount. If the archon isn’t mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount, along with any equipment it is wearing or carrying.
While mounted and not incapacitated, the archon can’t be surprised, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.
The Archon's Mount is an adult dragon. Choose an Adult Dragon for the mount stats.
Radiant Rebirth (Recharges after a Long Rest). If the archon is reduced to 0 hit points, it regains 30 hit points and springs back to its feet with a burst of radiance. Each creature of the archon’s choice within 30 feet of it must succeed on a DC 16 Constitution saving throw, or the creature takes 13 (3d8) radiant damage and is blinded until the start of the archon’s turn.
Multiattack. The archon makes two attacks with its radiant spear.
Radiant Spear. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) radiant damage.
Gift of Companionship. The Archon may choose to change the damage they deal with a melee weapon to that of their Dragon companion's breathe weapon type.
The archon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The archon regains spent legendary actions at the start of its turn.
Attack. The archon makes a radiant spear attack or casts guiding bolt.
Coordinated Assault (Costs 2 Actions). The archon makes a radiant spear attack, and then its mount can use its reaction to make a melee weapon attack.
Return to Nyx (Costs 3 Actions). The archon causes a corpse it can see within 30 feet of it to burst into a shower of radiant stars leaving no trace of it behind. Everything it is wearing or carrying remains. Each creature within 10 feet of the corpse when it bursts must succeed on a DC 16 Dexterity saving throw or take 22 (4d10) radiant damage.
Description
Former guardians of the Upper Planes, these archons fought against Dragons and Devils in a war fought between Tiamat and Celestial forces. Many dragons and Archons fought each other. Some instead spared each other and formed a bond that rebelled against their orders. These Archons took on their new companions as their mounts and they fought together. Often the parents of dragonborn and Aasimar, these riders and their companions continue to shape the destinies of those whom their families touch and keep protection over. Some Archon Dragon Riders and their companions live among common folk in disguise. Others live in seclusion in the mountains or on an island.
The mysterious conquerors known as archons once ruled vast empires. These armored warlords saw themselves as champions of merciless justice, and they ruled with iron fists. But their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world, and their holdings developed into the poleis of today.
Even though the age of archons is long past, many wonder if the few surviving archons might someday attempt to reestablish their empire or if they are truly resigned to their lesser role in the world.
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