Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 14 | +2 | +2 |
CON | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 11 | +0 | +0 |
WIS | 12 | +1 | +1 |
CHA | 11 | +0 | +0 |
Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Bite (Wolf or Cursed Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8+ 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. Success: The target is immune to this werewolf’s curse for 24 hours and does not need to make this saving throw when attacked by a lycanthrope until after 24 hours.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 2) Slashing damage.
Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Description
Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes
This was made to be used in conjunction with Lycanthropy Mechanics by Pointy Hat (from YouTube). They have a video talking about improving Lycanthropy on their channel and a free Google Doc you can use.
This stat sheet is for when you take the Lycanthrope Adept Feat.
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