Favor of the Dark Gods (3/day). The Chaos Knight can re-roll an attack, ability check, or saving throw. It can also spend one use of this ability to force an enemy to re-roll one attack against the Chaos Knight as a reaction.
Mark of Chaos. This knight bears on its skin the blessing of the Ruinous Powers. It scores critical hits on a roll of 19 or 20 and it has advantage on saving throws.
Mighty Charger. If the Knight, while mounted, moves at least 30 feet toward a target and hits it with an attack on the same turn, the target takes an extra 10 (3d6) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet and knocked prone.
Multiattack. The Chaos Knight makes two attacks with its Demonlance.
Demonlance. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 6) piercing damage and 11 (2d10) fire damage.
Comments