Medium Humanoid, Chaotic Evil
Armor Class 24 (heavy chaos plate, shield)
Hit Points 145 (17d8 + 68)
Speed 30 ft.
STR
22 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +12, CON +10, WIS +8, CHA +10
Skills Animal Handling +14, Athletics +12
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Passive Perception 12
Languages Common
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Favor of the Dark Gods (3/day). The Chaos Knight can re-roll an attack, ability check, or saving throw. It can also spend one use of this ability to force an enemy to re-roll one attack against the Chaos Knight as a reaction.

Mark of Chaos. This knight bears on its skin the blessing of the Ruinous Powers. It scores critical hits on a roll of 19 or 20 and it has advantage on saving throws.

Mighty Charger. If the Knight, while mounted, moves at least 30 feet toward a target and hits it with an attack on the same turn, the target takes an extra 10 (3d6) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet and knocked prone.

Actions

Multiattack. The Chaos Knight makes two attacks with its Demonlance.

Demonlance. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 6) piercing damage and 11 (2d10) fire damage.

Gingr96

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