Large Construct, Unaligned
Armor Class 19 Steel body
Hit Points 500 (20d20 + 300)
Speed 1200 ft., Driving at 8th gear and top speed
STR
18 (+4)
DEX
16 (+3)
CON
25 (+7)
INT
2 (-4)
WIS
4 (-3)
CHA
7 (-2)
Damage Resistances Bludgeoning, Psychic, Slashing
Damage Immunities Poison
Senses Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Grand Crystal Core. The Fritz-Camero can store magic up to a 9th level spell slot, to use as fuel.

"Slave Mind" Blue Diamond - 2200gp. The heads up illusion grants a +3 to all driving checks made with this vehicle. Additionally, it is open to modification to add weapon systems to the body of the car, provided the correct tool checks are made.

8-Speed Dwarven Gearbox. Speed starts at 80ft; moving to 3rd gear grants + 40ft of speed; 5th gear grants + 80ft of speed; 6th gear grants +100ft speed, 7th grants + 200ft speed; 8th gear grants 1200ft top speed.

Gear-slip DC - 17. When a weapon attack hits your vehicle, you must make a Drive check, and then complete a Constitution saving throw with the stats of the vehicle, failing this saving throw reduces your gear by one stage.

Space. Fritz can hold up to 5 passengers of medium size, plus ample boot space for bags of holding.

Immutable Form. The Fritz-Camero is immune to any spell or effect that would alter its form.

Magic Resistance. The Fritz-Camero has advantage on saving throws against spells and other magical effects and if it succeeds the saving throw, the car is refuels half the level of the spell to the grand crystal core.

Unusual Nature. The Fritz-Camero doesn’t require air, food, drink, or sleep.

Actions

Ram. Melee Attack Roll: +8, reach 5 ft. Hit: (16d10) Bludgeoning damage; however, the car receives half as much damage.

Weapons to Unlock:

Forward-Machine Guns (2000 Rounds/Belt-fed). Ranged weapon Attack Roll: +7, range 90/180 ft. Hit: (10d10) Piercing damage.
Burst Fire (DC-17). Firing the Guns in automatic mode fires 20 pieces of ammunition, in a 15ft cube. Creatures inside this cube, must make a Dexterity saving throw or suffer the damage of at least one bullet.

Rear-Rocket Launchers(4/Restock). Ranged weapon Attack Roll: +7, reach 95 ft. Hit: (8d10) Fire damage
Explosion (DC-17). Creatures within a 15ft sphere must make a Dexterity saving throw, or take (4d10) Fire damage on a failed save, or half on a success.

Bonus Actions

Up-shift. As a bonus action you can change gears up a stage to gain extra speed.

Down-shift. As a bonus action you can change gears down a stage to reduce extra speed.

Reactions

E-brake Slam. Trigger: a tight corner; Response: you take a -2 penalty to your drive check, but if you beat the difficulty class of the turn, your speed increases by one gear.

Feature to Unlock:

Jump-jacks. Trigger: you choose to activate the Jump-jacks. Response: The Fritz-camero jumps 15ft high and travels a varying pace dependent on your speed.

Description

Hosting a Grand Cyrstal power core, allowing for up to 9 level spell slot fueling, this powerhouse of a Camero runs like a dream, and roars like a tiger. Hosting a v8 Rune-blaster engine - Blast model; this beast is capable of speeds in excess of 184mph. The CPU of the engine is a “Slave Mind” blue diamond worth 2200gp, boasting intense processing speeds. The heads up illusion casts directly above the grand crystal, behind the steering wheel, and give a full read out of all the cars output, and input needs. With a Dwarven gearbox, boasting 8 gears, the speed is all-paced, all-fast; based!

 

 

rune blaster engine/ spell fire engine

Crystal ball houses the energy of stored spell slots.

  1. A crystal ball worth 200gp can hold spell slots up to 3 level and provide a top speed of 35-40mph for roughly 2 hours. Safe for all car bodies. 4 cylinders max
  2. A crystal ball worth 2000gp can hold spell slots up to 5 level and provide a top speed of 60-75mph for roughly 8hrs. Not recommended for starter bodies. 8 cylinders max.
  3. A crystal ball worth 9000gp can hold spell slots up to 9 level and provide a top speed of 100- 145mph for roughly 16 hours. Recommended a custom body be built for this model engine. 12 cylinders max.

Rubber hosed copper wire with gemstone dust core worth 250gp per foot at roughly 5ft of this kind of tubing per cylinder, (at the longer end, so less wiring is needed in some cases) which feeds spell slot energy into the repeating runes.

A blue diamond of no less than 1200gp is bound by a specific arrangement of copper wires, threaded through emeralds worth at least 380gp and at the top and bottom of the diamond there must be one amethyst worth at least 800gp with copper wire treaded through them. This piece of jewelry is then enchanted with a specific ‘slave mind’ arcane infusion for controlling the power of each rune and the timing between each rune’s firing. This provides acceleration and CPU capabilities, with an illusory display being shown via a command word.

Repeater runes of explosive/fire, or force/kinetic or lightning/magnetic/railgun in each cylinder provides power to crank shaft to power wheels. Of course, each cylinder must be constructed specifically to withstand the pressure of the explosion of the runes within.

Gnomish Gearbox required also.

the spell energy usage, as a cantrip-like emission of magical energy that drive propulsion through either explosive rune (fire), forced kinetic emissions(force), or linear-motor-drive aka railgun propulsion(electric). I want to note that these propulsion methods vary in noise output with explosive runes, being noisiest, kinetic runes being semi-quiet, and the linear motor drives being near silent.

Habitat: Urban

Andy_Bo_Bandy

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