| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 14 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Mimicry. The Arboreal Raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.
Chemical Sense: The Arboreal Raven can detect poisons and chemicals making it an ideal poison detector. Advantage on (Perception) checks to detect poison.
Anchored Landing: The Arboreal raven can extend roots from the tips of its feet, allowing it to anchor itself to various different surface making it a very hardy creature.
Natural Camouflage: The Arboreal Raven has leaves for feathers making it the ideal scout. As long as their are leaves of some description around it can use the cover, which makes it hard to see giving it advantage on (Stealth) checks.
Blindsight: Due to its plant based physiology the Arboreal Raven can sense movement within 10ft.
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.
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