Large Humanoid (Changeling, Shapechanger), Typically Chaotic Evil
Armor Class 16 Bone / Natural Armor
Hit Points 34 (5d8)
Speed 60 ft., Climb 40 ft., Swim 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +11, DEX +9, CON +7, INT −8, WIS +4, CHA +3
Skills Athletics +24, Intimidation +18, Perception +18, Survival +12
Damage Vulnerabilities Necrotic, Psychic
Damage Resistances Bludgeoning, Piercing, and Slashing from Mundane Attacks
Damage Immunities Poison
Condition Immunities Frightened
Gear The gear it has on in normal form.
Senses Truesight "Predator" Mode, Passive Perception 18
Languages Beastspeak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack. The changeling makes two attacks 

Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. All attacks have a +5 to hit (based on Rory's proficency).

Bite. 1 Action. Your mouth transforms into a bestial muzzle or the like (DM choice). It deals 1d8+2 (6) piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.

Claws. 1 Action. Your hands and nails transform into claws (DM choice), which you can use as a weapon if it’s empty. It deals 1d6+2 (5) piercing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.

Tail. 1 Action. You grow a lashing, spiny tail, which deals 1d8+2 (6) piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.

Description

doobeedoo

Monster Tags: humanoidfey

Habitat: Any

SequesteredGamer

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