Multiattack. The changeling makes two attacks
Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. All attacks have a +5 to hit (based on Rory's proficency).
Bite. 1 Action. Your mouth transforms into a bestial muzzle or the like (DM choice). It deals 1d8+2 (6) piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.
Claws. 1 Action. Your hands and nails transform into claws (DM choice), which you can use as a weapon if it’s empty. It deals 1d6+2 (5) piercing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
Tail. 1 Action. You grow a lashing, spiny tail, which deals 1d8+2 (6) piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.
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