Huge Celestial, Chaotic Neutral
Armor Class 18 Blasphemy Plate
Hit Points 220 (20d20 + 20)
Speed 35 ft., Baash, servant to no one is not affected by rough terrain
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws STR +12, CON +13
Skills Intimidation +5
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened, Grappled, Restrained
Gear Sword of Revenge, Blasphemy plate
Senses Darkvision, Truesight, Passive Perception 15
Languages Abyssal, Common
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Revenge. Baash, servant to no one gets two opportunity attacks instead of one.

Spellcasting. The [Baash, servant to no one] is a 5th-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 16, +5 to hit with spell attacks). The [Baash, servant to no one] has following [Wizard] spells prepared:

Cantrips (at will): [Firebolt], [Minor Illusion]

1st level (4 slots): [Shield], [Ice Knife]

2nd level(4 slots):[Aganazzar's Scorcher], [Invisibility]

3rd level (3 slots):[Haste], [Fireball]

4th level(2 slots):[Mordenkainen's Faithful Hound], [Polymorph]

5th level(2 slots): [Planar binding], [Summon Dragon]

Actions

Sword of Revenge. Melee Weapon Attack: +7 to hit, reach 10 ft., 2 target. Hit: 30 (5d10 + 5) [Necrotic] damage and 15 (2d12 + 3) [Slashing] damage.

 

Legendary Actions

Murderous Rage (Costs 2 Actions). Baash, servant to no one deals 5d10 damage and gets two attacks this turn.

Seeker of Revenge (Costs 1 action). Baash, servant to no one marks a target player as his mortal enemy and every turn that player takes 4d6 damage. However, if that player damages Baash, servant to no one, then they deal 5d6 necrotic damage as well.Baash, servant to no one will stop at nothing to kill this player and makes them his primary target.

Enemy of the Demogorgon. Baash, servant to no one summons dark energy from Gaping Maw and deals 2d10 necrotic damage to target within range and 2d10 radiant damage to the Demogorgon.

 

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon Lord

Habitat: Planar (Abyss)

pc84473

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