| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 18 | +4 | +4 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
vampiric Hide. When the chupacabra is hit by a melee attack, the attacker takes 3 (1d6) necrotic damage as its blood is breifly transfered through contact.\
Spider Climb. the chupacabra can climb difficult surfaces, including upside down on ceilings, without the need to take a ability check.
Blood Frenzy. The chupacabra has advantage on melee rolls against creatures below their hit point maximum.
Multi attack. the chupacabra makes one attack with its claw, and one with bite.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) [Slashing] damage.
Bite. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 9 (1d10 + 4) [peircing] damage and must succeed on DC 15 Constitution saving throw or take 10 (3d6) [necrotic] damage and lose 5 (1d10) hit points at the start of its turn unless it, or another creature uses an action to heal the wound.
Night leap (Recharge 5-6). The chupacabra Leaps up to 30 feet to an empty space it can see. if the chupacabra lands 5 feet away from another creature, it may preform a claw attack for free.
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