Large Monstrosity, Chaotic Neutral
AC 13 Natural Armor    Initiative +2 (12)
HP 39 (7d10 + 4)
Speed 35 ft.
Mod Save
STR 10 +0 +0
DEX 17 +3 +5
CON 13 +1 +1
Mod Save
INT 11 +0 +2
WIS 13 +1 +1
CHA 8 −1 −1
Immunities Frightened
Senses Passive Perception 1
Languages Blip, common
CR 2 (XP 450; PB +2)
Traits

Spellcasting. The Glip is a level 3 spellcaster. Its spellcasting ability is DC14. The Glip has following warlock spells prepared:
Cantrips (at will): blite 2.

Blite 2 does 2d6-1 necrotic damage in a 60ft. range. Damage is halved on a DC14 constitution save.

 

Actions

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 + 0) slashing damage.

Swallow. Melee Weapon Attack: strength saving throw, DC: 14. Reach 10 ft., 1 target. If fails, has grappled condition.

Grab. Melee Weapon Attack: strength saving throw, DC: 14. Reach 10ft., 1 target. If fails, has grappled condition.

Breath. Ranged Weapon Attack: constitution saving throw, DC: 14. Reach 15ft., 3 targets. If fails, takes 1d4-1 poison damage every turn, and has the poisoned condition.

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Blip was before an ordinary frog. 

One time, there was a new town for lumber. When the townspeople were doing their job, they found a shrine with a carved rock in it. They took the rock, and brought it to the town. They put it in a shelter near a river. But that night, a terrible storm hit, and the shelter broke, and the stone got washed away, and polluted the water with magic.

Blip got affected by the magic, and turned smarter, and got the power to breath poison, and cast blite 2. She got mad, thinking the town was destroying nature, so she used nature it's self, to attack the town.

Blip hates civilization, and lives in swamps, and in a hut. She has Ravens, and venomus snakes to help her.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

milseisfaraway

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