Armor Class
19
(natural armor)
Hit Points
36
(4d10 + 20)
Speed
STR
1
(-5)
DEX
1
(-5)
CON
20
(+5)
INT
1
(-5)
WIS
20
(+5)
CHA
1
(-5)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 18
Languages
Understands the languages of its creator but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Actions
Laser Beam. The beamos shoots fire from its eye in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Beamos are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other constructs, they are nearly impervious to spells and ordinary weapons.
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