Armor Class
14
(natural armor)
Hit Points
1
(1d4 - 1)
Speed
30 ft., Burrow 15 ft.
STR
12
(+1)
DEX
14
(+2)
CON
8
(-1)
INT
10
(+0)
WIS
11
(+0)
CHA
13
(+1)
Saving Throws
DEX +4, CON +1, WIS +2, CHA +3
Skills
Perception +4, Stealth +2
Damage Immunities
Fire
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
Draconic
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Exploding Death. When a baby dodongo dies it explodes in an 5-foot radius. Each creature in that radius must make a DC 12 Dexterity saving throw, taking 3 (1d6) fire damage on a failed save, or half as much damage on a successful one.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 1) piercing damage.
Comments