Medium Humanoid (Human, Shapechanger), Neutral Evil
Armor Class 11 in humanoid form, 12 in beaver or hybrid form
Hit Points 65 (10d8 + 20)
Speed 25 ft., Swim 45 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Skills Perception +2, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 12
Languages Common (can't speak in boar form)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werebeaver can use its action to polymorph into a beaver-humanoid hybrid or into a beaver, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Aquatic (Beaver or Hybrid Form Only). If the werebeaver is in water or near its damn it has advantage on stealth checks

 

Actions

Multiattack (Humanoid or Hybrid Form Only). The werebeaver makes two attacks: two with its hand ax (humanoid form) or one with its bite and one with its tail slap(hybrid form)

Tail Slap (Beaver or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.

Bite (Beaver or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werebeaver lycanthropy.

Hand Ax(Humanoid Form Only).  Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 6 (1d6 + 2) slashing damage. 

Monster Tags: Shapechanger

Habitat: ForestGrasslandHill

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