Multiattack. Makes 3 attacks: 2 Root Slam and 1 Thorn Burst.
Root Slam. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.
Hit: 34 (6d8 + 7) bludgeoning damage. If the target is Huge or smaller, it must succeed on a DC 20 Strength saving throw or be grappled.
Thorn Burst (Recharge 5–6).
Explodes thorns in a 60-ft. cone. All creatures in the area must make a DC 19 Dexterity saving throw, taking 45 (10d8) piercing damage on a failed save, or half as much on a success.
Legendary Actions (3/turn)
Stomp (1 action): The Guardian stomps the ground; creatures in a 10-ft. radius must make a DC 17 Dex save or take 14 (4d6) bludgeoning damage and fall prone.
Grasping Roots (2 actions): Roots lash out in a 20-ft. cone. Each target must succeed a DC 18 Strength save or become restrained.
Life Surge (3 actions): Absorbs ambient life magic, healing 40 HP.
Lair and Lair Actions
Lair Actions (1/round on Initiative 20):
Root Cage. Roots erupt to cage a 10-ft. radius area. DC 18 Strength check to escape.
Tremor Quake. Earth shakes in a 30-ft. radius. All creatures must make a DC 20 Dexterity save or fall prone.
Choking Spores. Fills a 15-ft. cone with sleep-inducing spores. DC 17 Con save or fall unconscious for 1 minute.
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