AC
1
Natural Armor
Initiative
+0 (10)
HP
4
(1d8)
Speed
5 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 5 | −3 | −3 |
| CON | 5 | −3 | −3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 5 | −3 | −3 |
| CHA | 5 | −3 | −3 |
Vulnerabilities
Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder
Senses
Passive Perception 1
Languages
NONE
CR
0 (XP 10; PB +2)
Actions
Spit. Ranged Weapon Attack: +0 to hit, range 5/10 ft., 1 target. On hit: The target must take disadvantage on its next action.
Bonus Actions
Charm. Every creature that has a line of sight of the baby has to succeed a DC 18 Wisdom saving throw or be charmed. A charmed creature can't attack the Baby or target the Baby with harmful abilities or magical effects. Charmed creatures can spend an action to repeat the saving throw, ending the condition on a success.
Reactions
Shrieking Scream. Whenever the baby is injured it has a chance to charm all humanoids within 100ft of it with an intelligence save DC of 15 (except for the one who attacked it)
Description
You are a baby.
Comments