Tiny Humanoid (Any Race), Any Alignment
AC 1 Natural Armor    Initiative +0 (10)
HP 4 (1d8)
Speed 5 ft.
Mod Save
STR 5 −3 −3
DEX 5 −3 −3
CON 5 −3 −3
Mod Save
INT 5 −3 −3
WIS 5 −3 −3
CHA 5 −3 −3
Vulnerabilities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder
Senses Passive Perception 1
Languages NONE
CR 0 (XP 10; PB +2)
Actions

Spit. Ranged Weapon Attack: +0 to hit, range 5/10 ft., 1 target. On hit: The target must take disadvantage on its next action.

Bonus Actions

Charm. Every creature that has a line of sight of the baby has to succeed a DC 18 Wisdom saving throw or be charmed. A charmed creature can't attack the Baby or target the Baby with harmful abilities or magical effects. Charmed creatures can spend an action to repeat the saving throw, ending the condition on a success.

Reactions

Shrieking Scream. Whenever the baby is injured it has a chance to charm all humanoids within 100ft of it with an intelligence save DC of 15 (except for the one who attacked it)

 

Description

You are a baby.

Monster Tags: Any

cmhinsch

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