Medium Fey, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 90 (13d10 + 26)
Speed 30 ft.
STR
17 (+3)
DEX
19 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
19 (+4)
Saving Throws WIS +4, CHA +7
Skills Deception +0, Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Elvish, Sylvan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Legendary  Saves 3/d. When the Baobhan Sith fails a saving throw they may succeed instead.

Undead. The Baobhan Sith counts as an undead for its creature type in addition to its normal type.

Regeneration. The Baobhan Sith regenerates 10 hit points at the beginning of each of its turns.

Castigated by the Light. Whenever The Baobhan Sith takes radiant damage it cannot benefit from Regeneration until the end of its next turn..

Actions

Actions

Multiattack. The Baobhan Sith makes three claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage or The Baobhan Sith may grapple the target (DC 13 to escape) and it is restrained for the duration.

Lick the Wound. Melee Weapon Attack: +7 to hit, reach 5 ft., one target The Baobhan Sith has restrained. Hit: 7 (1d6 + 4) slashing damage and 7 (1d6+4) necrotic damage. The target loses maximum hit points equal to the necrotic damage dealt and The Baobhan Sith regains the same amount of hit points. Maximum hit points return at the end of a long rest.

Captivating Dance. DC 14 Wisdom save, one target that can see The Baobhan Sith. On a failed save the creature is Charmed until the The Baobhan Sith dies or until it is on a different plane of existence from the target. The charmed target is under the The Baobhan Sith's control and can't take reactions. Whenever the charmed target takes damage or another creature uses an action to assist them in overcoming the charm, the target can repeat the saving throw (with advantage if the attempt is due to damage). On a success, the effect ends. Once a creature has succeeded its save against Captivating Dance it becomes immune to the effect for 24 hours. Only one creature may be under the effect of Captivating Dance at a time. This effect can be ended with Dispel Magic. After one week this effect becomes permanent until the death of The Baobhan Sith and this ability may be used on a new creature without penalty.

Bonus Actions

Shadow Fey Step. The Baobhan Sith teleports 15 feet. Any creature it is grappling teleports to a space adjacent to it.

Consume. The Baobhan Sith may use Lick the Wound action if it has not done so during its turn.

Reactions

Piercing Wail. When The Baobhan Sith is reduced to zero HP it lets out a powerful scream. Each creature within 30 feet must succeed at a constitution saving throw or become deafened for one hour and stunned for one minute. On a success a creature is deafened for one minute.

Legendary Actions

The Baobhan Sith can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of his turn.

Claw. The Baobhan Sith uses a Claw attack.

Drain. The Baobhan Sith uses Lick the Wound. This Legendary Action may only be used once per round.

Graceful Offense. The Baobhan Sith uses Shadow Fey Step followed by a Claw attack. This Legendary Action may only be used once per round.

Lair and Lair Actions

The Dancing Lady's Court reverberates with the glamour of her will and laced with poisonous flora.

Lair Actions

On initiative count 20 (losing initiative ties), The Baobhan Sith takes a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row:

  • The demesne of The Baobhan Sith will not be questioned. The Baobhan Sith uses Captivating Dance.
  • A crushing wave of betrayal washes over invaders. Each creature The Baobhan Sith's can see must succeed at a DC 14 Wisdom saving throw or becomes charmed until the end of this lair action.  A charmed creature moves up to half its speed without provoking attacks of opportunity and makes a single attack or uses a cantrip that causes damage against an ally they can see within range, this attack cannot be critical. If multiple targets are subject to this effect The Baobhan Sith chooses the order in which they act. Creatures under the effect of Captivating Dance are immune to this lair action.
  • The Nightshades pervasive to The Baobhan Sith's hall fill the air with a toxic mist. Each creature within The Baobhan Sith's lair must succeed at a DC 12 constitution saving throw or take 5 (1d4+3) poison damage and becomes Poisoned until the end of their next turn.

Monster Tags: undeadfey

Habitat: ForestSwamp

Zeteni

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