Armor Class 16
Hit Points 120 (16d8 + 48)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
14 (+2)
CHA
8 (-1)
Senses Passive Perception 12
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Twins Revenge- When a creature within 30 ft. targets them with a spell or ability, it must make a DC 15 Wisdom save or take 2d6 psychic damage as their own thoughts are echoed back with painful clarity

Actions

The Twins -can make Two attacks with either Mind Lash or Telekinetic Push 

Mind Lash-Ranged Spell Attack: +7 to hit, 60 ft., one target.
Hit: 3d6 psychic damage

Telekinetic Push-They create a burst of psychic force. A creatures in a 20 ft. radius must make a DC 15 Strength save or be pushed 10 ft. and knocked prone. If they fail by 5 or more, they're stunned until the end of their next turn.

Bonus Actions

Mind Scream- A creatures within 10 ft. take 2d4 psychic damage and must succeed a DC 17 Wisdom save or have disadvantage on next saving throw.

Description

The Twins

Two adolescent figures stand side by side — a boy and a girl — nearly indistinguishable save for their clothes. Their skin is unnaturally smooth and pale, like porcelain left too long in the cold. Both are completely bald, their heads perfectly shaped, almost artificial in symmetry. Their eyes are deep-set and glassy, a flat, unblinking grey that reflects nothing.

What’s most unsettling isn’t how they look, but how they move — in perfect sync. Every blink, every slight tilt of the head or curl of the fingers, happens in mirrored tandem, as though some invisible force choreographs their every breath.
They never speak.
They never look away.

Just stand.
And watch.
Together.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ben_Harrison15

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