Small Undead, Neutral Evil
Armor Class 10 natural
Hit Points 12 (3d6 + 6)
Speed 20 ft.
STR
11 (+0)
DEX
12 (+1)
CON
15 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Sunlight Sensitivity. 

While in sunlight, the zombie has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Reactions

Contagious. When attacked, opponent rolls constitution saving throw (DC 10) or becomes infected with Burning Plague disease.

Anyone coming into contact with a monster or item that has been noted as contagious must make an immediate DC 10 Constitution save or become infected. After the first 24 hours, an infected creature is poisoned. Every 24 hours thereafter, the infected creature makes another DC 10 Constitution save. If the creature fails a second save, they are poisoned and have disadvantage on saving throws. If the creature fails a third save, their Constitution drops to 1, and they will die in 24 hours unless cured. If an infected creature succeeds on three saves, they are cured.

Description

Undead come in all shapes and sizes, and a kobold zombie is no different. However, where other zombies are clumsy and somewhat foolish, a kobold zombie is a bit faster and agiler than its larger counterparts, yet not by much.

Thunderstrike2k

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