| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 13 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 13 | +1 | +1 |
Amphibious. The Coral King can breathe air and water.
Undead Fortitude. If damage reduces the Coral King to 0 Hit Points, He makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the Coral King drops to 1 Hit Point instead.
Spellcasting. The Coral King casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 11):
1/Day Each: Control water, create or destroy water
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Ocean Trident. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The trident magically returns to the Coral King's hand immediately after a ranged attack.
Summoning Sea Creatures. Tell: "Two 10-foot-radius summoning circles appear on the battlefield as the faint outline of a sea creature starts to coalesce within them." Neutralization: If a creature steps on the circles, the sea creature cannot be summoned. Resolution: If not neutralized, two sea creatures are summoned to the battlefield to assist the boss. Sea creatures: Giant seahorse , Reef Shark
Shark Telepathy. The Coral King can magically control sharks within 120 feet of himself, using a special telepathy.
Aquatic Charge. The Coral King swims up to his Swim Speed straight toward an enemy he can see.
Watery Rebuke. Trigger: An enemy the Coral King can see enters a space within 5 feet of the Coral King. Response—Strength Saving Throw: DC 15, the triggering enemy. Failure: 14 (4d6) Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the Coral King by conjured water.
3 actions per round of combat.
Actions:
Attack. The Coral King makes one claw attack
Move. The Coral King can move up to half its base movement speed.
Description
Emerging from the depths of legend, the Coral King is a fearsome sight to behold. His presence is hauntingly majestic, with the essence of the ocean clinging to his very being. As an undead ruler, he is shrouded in an aura that speaks of ancient power and the passage of centuries beneath the waves.
Coral-Encrusted Arm. One of the Coral King's arms is a striking testament to his dominion over the sea. Covered in a myriad of corals, the arm has transformed into an organic weapon, elongated into a formidable claw. The corals shimmer in hues of orange, pink, and purple, reflecting the light with an eerie beauty.
Trident Wielder. In his other hand, he grasps a trident, a symbol of his authority and command over the ocean's depths. The trident's prongs are sharp and glisten with the salty residue of the sea, ready to pierce through any who dare challenge him.
Undead Form. His skin is pallid and stretched taut over his skeletal frame, yet it is adorned with an array of shells and corals, embedding him further into the ocean's embrace. This carapace of marine life provides a natural armor, both beautiful and macabre.
Facial Features. The Coral King's visage is dominated by a long, white beard that flows like seafoam around his face. His eyes glow with an otherworldly light, casting an unsettling gaze that seems to pierce through the very soul of any who meet it.
Lair and Lair Actions
Coral King's Tomb:
Entrance to the Tomb. The entrance is grand yet weathered, hinting at the tomb's age and the mysteries that lie within. Carved into the stone is an elaborate depiction of the Coral King himself, his visage stern and commanding, wearing the infamous crown that is said to hold his power. The artistry is remarkable, with intricate details capturing the expressions of those who once revered him.
Interior Design. Inside, the tomb is a maze of coral-encrusted passages and chambers. The walls are adorned with faded murals that tell the story of the Coral King's rise and fall, though time and the ocean have worn away much of the detail. The floor is littered with sea shells and the occasional glint of precious metals, suggesting that past visitors may have left offerings or that treasure still lies hidden.
Central Chamber. At the heart of the tomb lies the central chamber, where the Coral King's final resting place is believed to be. Here, the water seems to still, as if paying homage to the history contained within. The chamber is dominated by a grand sarcophagus, also covered in coral and sea life, guarding the secrets of the Coral King's life and the mysterious powers of his crown.
Tomb Actions:
Snaring. seaweed appears that ensnares creatures within the lair (or on hostile action). Dex save to avoid, Str (Ath) / Dex (Acro) to break free.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/16/2025 6:02:53 AM
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6
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0
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1
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Coming Soon
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