Large Construct, Lawful Neutral
Armor Class 18 Natural Armour
Hit Points 300 (20d20 + 5)
Speed 1200 ft.
STR
18 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +8, CON +9
Skills Athletics +27, Intimidation +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons; All
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120ft, Passive Perception 15
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Actions

Stomp. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 10 (1d8 + 2) Bludgeoning damage. 

Alienic Missile. RangedWeapon Attack: +5 to hit, range 1000/1200 ft., 10 targets. Hit: 20 (2d10 + 5) Fire damage.

Reactions

Shield. As a bonus action, the turret can place a shield which protects it from the next attack and has special shield points. The charges start at 1000 and decrease depending on how much damage it blocks (If the attack does 32 damage, the points decrease by 32,). The shield breaks if it drops to 0 shield points, it can't be activated again after until 10 hours have passed

Description

These are walking turrets built by Alienic people to defend their homes. They are designed with advanced technology to take on even the toughest opponents, including homing missiles and night vision

Monster Tags: Armor

Habitat: Urban

OrelStarag

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