Stomp. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 10 (1d8 + 2) Bludgeoning damage.
Alienic Missile. RangedWeapon Attack: +5 to hit, range 1000/1200 ft., 10 targets. Hit: 20 (2d10 + 5) Fire damage.
Shield. As a bonus action, the turret can place a shield which protects it from the next attack and has special shield points. The charges start at 1000 and decrease depending on how much damage it blocks (If the attack does 32 damage, the points decrease by 32,). The shield breaks if it drops to 0 shield points, it can't be activated again after until 10 hours have passed
Description
These are walking turrets built by Alienic people to defend their homes. They are designed with advanced technology to take on even the toughest opponents, including homing missiles and night vision
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