Amphibious. The chuul can breathe air and water.
Cleaving Strikes. When the chuul scores a critical hit or reduces a creature to 0 hit points with an attack, it can make one Scything Claw attack as a bonus action.
Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Multiattack. The chuul makes two scything claw attacks.
Scything Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Description
Leaner and nimbler than most of their kind, and equipped with enormous scything claws rather than crab-like pincers, these Chuul seem to have been bred for combat on land. When out of the water they use their claws to pull themselves along with surprising speed. In combat they are a flurry of bladed limbs which can cut through swathes of smaller creatures with ease.
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