Large Aberration, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 82 (11d10 + 22)
Speed 45 ft., Swim 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)
Skills Perception +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands Deep Speech but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The chuul can breathe air and water.

Cleaving Strikes. When the chuul scores a critical hit or reduces a creature to 0 hit points with an attack, it can make one Scything Claw attack as a bonus action.

Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack. The chuul makes two scything claw attacks. 

Scything Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage. 

Description

Leaner and nimbler than most of their kind, and equipped with enormous scything claws rather than crab-like pincers, these Chuul seem to have been bred for combat on land.  When out of the water they use their claws to pull themselves along with surprising speed.  In combat they are a flurry of bladed limbs which can cut through swathes of smaller creatures with ease.

Gothamexpat

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