Medium Beast, Unaligned
AC 12    Initiative +1 (11)
HP 21 (3d8 + 9)
Speed 55 ft., climb 45 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 15 +2 +2
Mod Save
INT 2 -4 -4
WIS 10 +0 +0
CHA 5 -3 -3
Immunities Frightened
Senses Passive Perception 10
Languages --
CR 1 (XP 200; PB +2)
Traits

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Agile Movement. Opportunity Attacks have Disadvantage against the goat.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Dash over Difficult Terrain. When the goat takes the Dash action on its turn, Difficult Terrain doesn't cost it extra movement for the rest of that turn.

Description

Magebred animals are animals augmented by House Vadalis using a combination of selective breeding and arcane magic.

This goat was bred to move loads over mountains much faster.

Monster Tags: Misc Creature

Habitat: HillMountainUrban

raking

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