Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 12 | +1 | +1 |
CON | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 2 | -4 | -4 |
WIS | 10 | +0 | +0 |
CHA | 5 | -3 | -3 |
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Agile Movement. Opportunity Attacks have Disadvantage against the goat.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Dash over Difficult Terrain. When the goat takes the Dash action on its turn, Difficult Terrain doesn't cost it extra movement for the rest of that turn.
Description
Magebred animals are animals augmented by House Vadalis using a combination of selective breeding and arcane magic.
This goat was bred to move loads over mountains much faster.
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