Stench Cloud.
At the start of each creature’s turn within 10 feet of the Bogstink Howler, that creature must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. A creature that succeeds on this save is immune to the stench for 24 hours.
Swamp Camouflage.
The Bogstink Howler has advantage on Dexterity (Stealth) checks made in swampy terrain.
Multi-Attack
The creature may make up to three melee attacks per turn, two with its Claws and one with Bite.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 11 (2d8 + 3) piercing damage.
Swamp Ambush (Recharge 5–6).
If the Bogstink Howler starts its turn hidden, it can leap up to 20 feet without provoking opportunity attacks and make a single Claw attack with advantage. If it hits, the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
The Bogstink Howler is a massive, hunched simian creature standing nearly 9 feet tall, with limbs thick as tree trunks and sinewy muscles wrapped in matted, reddish-brown fur. Its arms are disproportionally long, dragging through the muck when it moves. Tangled vines and moss hang from its back, and its fur drips with stagnant swamp water.
Yellow tusks protrude from a jaw warped by overgrown canines, and its milky eyes scan the terrain with eerie silence. It exhales with a low, bubbling growl — the air around it heavy with a nauseating musk that clings to the wind like a rotting bog. Wherever it walks, the reeds go still.
Lair and Lair Actions
Choking Miasma. A burst of foul swamp gas erupts in a 15-foot radius within 60 feet of the Howler. Creatures inside must succeed on a DC 13 Constitution saving throw or be poisoned until the end of their next turn.
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