Medium Elemental (Fire), Lawful Evil
Armor Class 15 (natural armor)
Hit Points 32 (5d8 + 5)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws INT +2, WIS +2, CHA +5
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Elemental Demise. When its health is reduced to 0HP, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Bound Flame. The Ashen Envoy is tethered to your will. It shares your initiative count, taking its turn immediately after yours. It obeys your verbal commands (no action required). If you don’t command it, it takes the Dodge action.

 

Actions

Multiattack. The efreeti makes two attack actions.

Firey Fist. Melee Weapon Attack: your spell attack modifier to hit , reach 5 ft., one target. Hit: (2d6 + 3) bludgeoning damage plus (1d6) fire damage.

Scorching Step. The envoy dashes forward in a burst of flame. Each creature it moves past (not including the target of its movement) must succeed on a Dexterity saving throw (DC = your spell save DC) or take {"diceNotation":"2d6","rollType":"damage","rollAction":"Hurl Flame","rollDamageType":"fire"}[/rollable] fire damage. This movement does not provoke opportunity attacks.

Monster Tags: Genie

Habitat: Desert

Hatyorok

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