| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 18 | +4 | +4 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 20 | +5 | +9 |
| CHA | 20 | +5 | +9 |
Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.
Multiattack. The deva makes two Holy Mace attacks.
Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Disguise Self, Suggestion
1/Day Each: Major Image, Mislead
Divine Aid (2/Day). The deva casts Healing Word, or Mirror Image, using the same spellcasting ability as Spellcasting.
Magical Reaction (2/Day). The deva casts Charm Person, or Invisibility, using the same spellcasting ability as Spellcasting.
Description
Physical Description: As a Changeling, Corvus's true form is rarely seen, likely a pale, somewhat featureless humanoid. However, they are a master of shifting appearances, often presenting as an individual of indeterminate age and alluring ambiguity. Their current favored persona might be a lithe figure with sharp, intelligent eyes that seem to hold a thousand secrets and a smirk that rarely leaves their lips.
Drawing from the essence of the Shadow Weaver, their attire is both practical and subtly flamboyant, always with an element of misdirection. They might wear dark, layered clothing of fine but durable material, with intricate, shifting patterns that play tricks on the eye, and an abundance of hidden pockets. Accessories are key: a cloak whose shadows seem deeper and more animated than they should, gloves that allow for uncanny dexterity, or jewelry that glints with illusory light.
When wielding their artifacts, subtle changes might occur. Holding The Jester's Cap of Benign Illusions might bring a more genuinely playful light to their eyes, their illusions taking on vibrant, almost joyful hues. Conversely, when the influence of The Puppeteer's Strings of Deceit is strong, their smile might become more predatory, their shadows more pronounced, and their movements unnervingly fluid, like a puppet master preparing a show.
Personality & Demeanor: Corvus Veil is an enigma, a whirlwind of wit, charm, and carefully constructed falsehoods. They embody the Trickery domain's love for cleverness, misdirection, and challenging rigid norms. They are highly adaptable, able to shift their demeanor from a disarmingly charming jester to a coldly calculating manipulator in an instant. Corvus revels in wordplay, riddles, and keeping others in a state of delightful or unnerving uncertainty.
They believe that perception is reality and that illusion can be a potent tool for justice, protection, or simply exposing hypocrisy. However, the constant dance with deceit has made them wary and, at times, deeply lonely. Trust is a commodity they rarely offer and are even more hesitant to accept, always questioning the motives of others, and sometimes, even their own. The line between playful deception and malicious manipulation is one they walk daily, and the allure of the power offered by The Puppeteer's Strings is a constant internal battle against their desire to use trickery for lighter, more benign purposes.
Roleplaying Hooks & Goals: (Drawn from the immersive document's narrative hooks for the Protector of Trickery)
- The Tyrant's Gambit: A city groans under a tyrannical regime built on fear. Corvus must decide whether to use the Jester's Cap for subtle acts of hope and information gathering, or succumb to the temptation of The Puppeteer's Strings to dismantle the regime through chaos and internal betrayal.
- Unmasking Hidden Evil: A community is plagued by a disguised evil. Corvus can use benign illusions to draw it out or be tempted by the Strings to create terrifying phantasms that might expose the threat but scar innocents in the process.
- Justice Through Deceit: An ally is falsely accused. The Cap offers ways to find clues and guide investigators, while the Strings offer the perilous path of fabricating evidence or coercing confessions to achieve a "just" outcome through unjust means.
- The Fractured Self: Corvus becomes so lost in their myriad personas and the manipulative power of the Strings that they begin to lose their own identity, embarking on a quest to find a truth they can anchor themselves to.
- The Grand Hoax: Driven by a complex motive (perhaps to expose a greater conspiracy or to protect Isos in a way only they can), Corvus might be orchestrating a massive, multi-layered deception that could have world-altering consequences if discovered or if it fails.
Possible Flaw: "I find it almost impossible to truly trust anyone, as I see potential manipulations and hidden motives everywhere – even in acts of kindness. Sometimes, I'm not even sure I trust myself or my own 'genuine' emotions." Or, "The thrill of a successful deception is so intoxicating that I sometimes create illusions or tell lies for no reason other than the challenge, risking unnecessary complications or hurting those I don't intend to."
"The most entertaining truths are often wrapped in the prettiest lies. The trick is knowing which is which... or making them so."
Previous Versions
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