Lobotomy Corporation Ego: Gold Rush. Helligun is wearing the Gold Rush ego armor and weapon, a +2 set of gear
Stalling. Helligun has reduced max HP and damage dice for their weapon attacks due to orders from the Manager
Managers Orders. Helligun will seal off the elevator and both exits within the room that combat takes place in. These seals have an AC of 10 and 50 HP and will last until this HP is reduced or when Helligun is killed or incapacitated
Multiattack. Helligun makes two melee weapon attacks attacks.
Gold Rush. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (3d6 + 8) bludgeoning damage
The Road Of Gold (Recharge 5-6). Helligun creates 3 portals, with the first portal being within 15ft of them and each subsequent portal being within 15ft of the last one placed. Helligun sets her attack to activate on initiative 1, losing clashes. When activated, any creature within either 5ft of a portal or within the range between two activate portals must make a DC 15 dexterity saving throw, with a failure resulting in 21 (6d8) bludgeoning damage. Helligun may then exit out of the last portal they attacked from, placing themselves anywhere within 5ft of it.
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