Medium Humanoid, Any Alignment
Armor Class 18 (Gold Rush)
Hit Points 130 (20d8 + 60)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +8, DEX +7, CON +7
Skills Perception +6, Stealth +9
Damage Resistances Bludgeoning
Senses Darkvision 120 ft., Passive Perception 16
Languages Elvish, Undercommon
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Lobotomy Corporation Ego: Gold Rush. Helligun is wearing the Gold Rush ego armor and weapon, a +2 set of gear

Stalling. Helligun has reduced max HP and damage dice for their weapon attacks due to orders from the Manager

Managers Orders. Helligun will seal off the elevator and both exits within the room that combat takes place in. These seals have an AC of 10 and 50 HP and will last until this HP is reduced or when Helligun is killed or incapacitated

Actions

Multiattack. Helligun makes two melee weapon attacks attacks.

Gold Rush. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (3d6 + 8) bludgeoning damage

The Road Of Gold (Recharge 5-6). Helligun creates 3 portals, with the first portal being within 15ft of them and each subsequent portal being within 15ft of the last one placed. Helligun sets her attack to activate on initiative 1, losing clashes. When activated, any creature within either 5ft of a portal or within the range between two activate portals must make a DC 15 dexterity saving throw, with a failure resulting in 21 (6d8) bludgeoning damage. Helligun may then exit out of the last portal they attacked from, placing themselves anywhere within 5ft of it.

Habitat: Underdark

SadBoySupreme

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