AC
19
(heavy plate)
Initiative
+1 (11)
HP
110
(10d8 + 30)
Speed
30 ft., Burrow 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 9 | −1 | −1 |
Skills
Intimidation +1, Perception +2
Resistances
Bludgeoning, Piercing, and Slashing from Mundane Attacks
Senses
Darkvision 120', Tremorsense 30'; Passive Perception 12
Languages
Common, Terran
CR
4 (XP 1,100; PB +2)
Actions
Multiattack. The guard makes two melee or ranged attacks.
Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 4) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 2) piercing damage.
Reactions
Unyielding. When the guard is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.
Stone's Endurance. When the guard takes damager, they can take a Reaction to roll 1d12. Add its Constitution modifier (+4) to the number rolled and reduce the damage by that total +4.
Comments