Medium Humanoid (Human), Neutral Evil
AC 19 (heavy plate)    Initiative +1 (11)
HP 110 (10d8 + 30)
Speed 30 ft., Burrow 30 ft.
Mod Save
STR 18 +4 +4
DEX 13 +1 +1
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 9 −1 −1
Skills Intimidation +1, Perception +2
Resistances Bludgeoning, Piercing, and Slashing from Mundane Attacks
Immunities Poison, Thunder; Petrified, Poisoned
Senses Darkvision 120', Tremorsense 30'; Passive Perception 12
Languages Common, Terran
CR 4 (XP 1,100; PB +2)
Actions

Multiattack. The guard makes two melee or ranged attacks.

Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 4) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 2) piercing damage.

Reactions

Unyielding. When the guard is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.

Stone's Endurance. When the guard takes damager, they can take a Reaction to roll 1d12. Add its Constitution modifier (+4) to the number rolled and reduce the damage by that total +4.

Monster Tags: NPCCult of the Black Earth

Habitat: Hill

Svartrhel

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