| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +29 |
| DEX | 10 | +0 | +0 |
| CON | 20 | +5 | +30 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 4 | −3 | −3 |
| CHA | 6 | −2 | −2 |
Thick Skin
When melee attacking, roll a d6, if the player gets a number smaller than 3, damage is lessened by 10.
Body Slam
Roll for constitution, if you fail, you are dealt 100 damage.
Hammer Slam
Melee Weapon Attack: +8 to hit, reach 7ft., 6 target. Hit: 4 (52d12+640) [blugdeoning] damage.
Steam Shot
Ranged Weapon Attack: +4 to hit, range 9/2ft., 4target. Hit: 1 (13d4+ 50) [Fire] damage.
Unstabilizing Stomp
Vaergun can only use a bonus action once every 5 turns.
The Vaergun stomps down leading to players having to make a dexterity check, if they fail, they fall down.
Living Fortress
The Vaergun hunkers down for 2 turns. It is unable to attack, but is also resistant to melee attacks.
Vaergun can only do a legendary action once in the game.
Steam Crusher
The Vaergun bites a wall and crushes it, leading to a landslide, if the a character fails a dexterity, check they are knocked out unless another action is done.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Within the mountains and other ore rich areas, the Vaergun roams. Land oysters grow rich in the region, absorbing nutrients from the silt. It is the Vaergun that eats these titanic oysters.
The Vaergun is about 20 meters long, it’s light green scales hard as a boulder. Osteoderms coat the top if its body. Its most striking feature adorns the top of its head, a grey horn that is remeniscent to a hammer. It has a tail thicker than the oldest cedars, and a jaw that can crush boulders. It walks on relatively short legs that end in hooves
The Vaergun surprisingly is not a relative of the Tarrasque, however it is a hadrosaurid.
This hadrosaur feeds on rocks and land oysters, it uses it’s hammer to crack open its food and then it feasts.
Lair and Lair Actions
A spacious cavern with the shells of land oysters littering the ground
Lair Actions
On initiative count 4 (losing initiative ties), the Vaergun takes a lair action to cause one of the following effects; the Vaergun can’t use the same effect two rounds in a row:
- Steamy Shroud: steam coats the cavern, decreasing visibillity.
Regional Effects
The region containing a legendary Vaergun’s lair is moist and scentmarked which creates one or more of the following effects:
- Animals refuse to enter the region.
- Slipping in the are is easy.
If the Vaergun dies, these effects fade over the course of 1d6 days
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/18/2025 5:02:59 AM
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2
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0
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Coming Soon
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