Medium Humanoid (Dwarf), Lawful Neutral
AC 16 (chain)    Initiative +1 (11)
HP 84 (13d8 + 26)
Speed 30 ft.
Mod Save
STR 17 +3 +5
DEX 12 +1 +1
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 13 +1 +3
CHA 14 +2 +2
Skills History +2, Insight +3, Survival +3
Resistances Poison
Immunities Frightened
Senses Passive Perception 11
Languages Common and Dwarvish
CR 3 (XP 700; PB +2)
Traits

Commanding Presence: When Captain Dorgar reduces a creature to 0 HP, allies within 10 feet gain +1 to attack rolls until the end of Dorgar’s next turn.

Dwarven Resilience: Advantage on saving throws against poison; resistance to poison damage.

Actions

Multiattack.
Dorgar makes two melee attacks with his maul.

Runed Surveyor’s Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage if used with two hands.

Effect (1/Short Rest): On hit, allies within 10 ft gain +1 AC until the start of Dorgar’s next turn.

Reactions

Protective Shout (1/Turn).
When an ally within 10 feet is hit by an attack, Dorgar may shout a warning to grant +2 to that ally’s AC against the triggering attack.

Description

Role: Veteran Surveyor and Expedition Captain

Appearance: Weathered, broad-shouldered dwarf with a slate-grey beard braided into an arrow shape. Wears a reinforced traveler’s coat with compass inlays.

Personality: Stoic, honorable, and tactical. Keeps a personal logbook and quotes Durgan’s explorer-proverbs.

Fighting Style: Tactical hammer-wielder; gives orders that boost allies.

Weapon: Runed Surveyor’s Maul – Once per short rest, on hit, allies within 10 ft gain +1 AC until the start of his next turn.

Stat Block: Based on Veteran (CR 3) with custom buff: Commanding Presence

Monster Tags: NPC

SugarSoap

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