| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +5 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 13 | +1 | +3 |
| CHA | 14 | +2 | +2 |
Commanding Presence: When Captain Dorgar reduces a creature to 0 HP, allies within 10 feet gain +1 to attack rolls until the end of Dorgar’s next turn.
Dwarven Resilience: Advantage on saving throws against poison; resistance to poison damage.
Multiattack.
Dorgar makes two melee attacks with his maul.
Runed Surveyor’s Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage if used with two hands.
Effect (1/Short Rest): On hit, allies within 10 ft gain +1 AC until the start of Dorgar’s next turn.
Protective Shout (1/Turn).
When an ally within 10 feet is hit by an attack, Dorgar may shout a warning to grant +2 to that ally’s AC against the triggering attack.
Description
Role: Veteran Surveyor and Expedition Captain
Appearance: Weathered, broad-shouldered dwarf with a slate-grey beard braided into an arrow shape. Wears a reinforced traveler’s coat with compass inlays.
Personality: Stoic, honorable, and tactical. Keeps a personal logbook and quotes Durgan’s explorer-proverbs.
Fighting Style: Tactical hammer-wielder; gives orders that boost allies.
Weapon: Runed Surveyor’s Maul – Once per short rest, on hit, allies within 10 ft gain +1 AC until the start of his next turn.
Stat Block: Based on Veteran (CR 3) with custom buff: Commanding Presence
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