Seen it all: due to dealing with the Anomalous on regular basis The soldier has advantage on all saving throws and are Immune to the frightened condition and charmed
Turns out you can bring a knife to a gunfight: chaos insurgency soldier can dual wide a combat knife and handgun
Trick shots(3 charges): Incapacitated shot Enemy must Succeed a constitution saving throw of 17 or be Incapacitated for one round
Push back shot: can Push back the enemy ten feet and the Enemy must succeed a strength saving throw of 17 or be pushed backed
Disarming shot: Shoot to Disarmed Enemy must succeed a strength saving throw of 17 or be Disarmed
Assault Rifle: Range 15 ft., 2d6 piercing, 2 rounds before Reload, two-handed
Shotgun Range: 10 ft., 2d8 piercing in a 10-ft. cone, can hit 2 targets needs to be reload after each attack.
Handgun Range: 10ft., 1d8 piercing, one-handed 10 rounds before Reload
Combat knife: 5ft 1d8 piercing damage, one handed
Reload: can Reload a the Rifle and shot gun has an Bonus action
Steady aim: can take an Bonus action to Steady their aim and get advantage
Dual wilder: can make an attack with a combat knife but only if they Dulewide 2 knifes or 2 handguns or a handgun and knife
Overwatch: If an enemy moves more than 10 feet within their line of sight, the soldier can make a ranged attack as a reaction.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
chaos insurgency soldier are reinforcement role whose objective is to extract as much intel from the facility and eliminate as many Foundation Personnel as possible. Chaos Soldiers are loyal soldiers of the Chaos Insurgency, a rogue splinter organization made from Foundation defectors.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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6/18/2025 2:47:45 PM
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24
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2
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5
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Coming Soon
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