Legendary Resistance (3/day). If Luvoth fails a saving throw, he instead succeeds.
Forced Rejuvenation. Luvoth gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of his heart tree.
Protection of the Forest. Luvoth has advantage on saves regarding magic.
Lightning Absorption. Whenever Luvoth is subject to Lightning damage, he takes none and instead heals the amount taken.
Amalgam. Luvoth registers as Plant, Fey, and Undead.
Undead Aura. Any living creature who ends it's turn within 5ft of Luvoth in this form takes 5 (1d8) necrotic damage.
Multiattack. Luvoth makes four attacks.
Poisonous Touch. Melee Weapon Attack: DC 19 | +9 to hit, reach 10 ft., one creature. Hit: 17 (5d6) poison damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Wither. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage.
Spellcasting. Luvoth uses one of the following spells using Wisdom as the Spellcasting ability (save DC 20):
At will: druidcraft, infestation
3/day: blight, call lightning, charm person (4th level), wither and bloom
1/day: cloudkill (7th level), mass polymorph, wrath of nature
Vegetation Glide. Luvoth teleports to another spot of vegetation within 60 ft.
Quick Growth. Luvoth in response to being attacked, can cause a root to shoot up and add +2 to his AC.
Counterspell (3/day). Luvoth Counters a spell being cast.
Luvoth has power over his domain and has more power due to it. He has 3 legendary actions and can choose from the following actions:
Forced Reanimation (1 action). Luvoth chooses an ally within range and temporarily takes on their body, he can make an attack with said creature.
Infestation (1 action). Luvoth casts Infestation.
Sapping Sting (2 actions). Luvoth targets one creature it can see within 30 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 11 (2d10) necrotic damage. The lich regains a number of hit points equal to the amount of damage that the creature takes.