Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack: 3 attacks, 1 bite, 2 claws or 1 stone breath
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Claws: Melee attack: [rollable]+5;{"diceNotation". "1d20+5", "rollType". "to hit", "roll action". "Bite"}. reach 5 feet one target per claw. Hit: [rollable] (2d6+6) piercing damage.
Stone Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Charge: Bronx can charge without using movement once per turn, and will knock the target prone if they fail a DC18 dex save.
Growl: Once per turn Bronx can use a growl to give advantage to allies within a 10 foot radius and disadvantage to enemies if they fail a dc20 Con save.
Opportunity attack: Creature leaves its space within melee range, provokes opportunity attacks.
Description
Stone breathing fiends that take the form of powerful dogs, Bronx guard animals and companions. Angry guard dog that will protect with growls and bites of his lair and clan. If there's someone or something wicked, dangerous, and/or supernatural nearby, Bronx will probably bark and growl in its direction. The only clan member who can't glide, but he's strong enough to dig his claws into brick or concrete and haul himself up the sides of buildings.
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