Large Fiend (Fiend), Neutral Good
Armor Class 18 (natural armor)
Hit Points 120 (15d8 + 20)
Speed 50 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +19, DEX +15, CON +18, WIS +12
Skills Perception +5
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Infernal, common and gargoyle but can't speak it
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack: 3 attacks, 1 bite, 2 claws or 1 stone breath

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Claws: Melee attack: [rollable]+5;{"diceNotation". "1d20+5", "rollType". "to hit", "roll action". "Bite"}. reach 5 feet one target per claw. Hit: [rollable] (2d6+6) piercing damage.

Stone Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Charge: Bronx can charge without using movement once per turn, and will knock the target prone if they fail a DC18 dex save.

Growl: Once per turn Bronx can use a growl to give advantage to allies within a 10 foot radius and disadvantage to enemies if they fail a dc20 Con save. 

Reactions

Opportunity attack: Creature leaves its space within melee range, provokes opportunity attacks.

Description

Stone breathing fiends that take the form of powerful dogs, Bronx guard animals and companions. Angry guard dog that will protect with growls and bites of his lair and clan.  If there's someone or something wicked, dangerous, and/or supernatural nearby, Bronx will probably bark and growl in its direction.  The only clan member who can't glide, but he's strong enough to dig his claws into brick or concrete and haul himself up the sides of buildings.

Arkvenom

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