Large Humanoid (Any Race), Chaotic Evil
Armor Class 18
Hit Points 96 (8d8 + 20)
Speed 45 ft.
STR
20 (+5)
DEX
17 (+3)
CON
20 (+5)
INT
11 (+0)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws STR +9, DEX +7, CHA +9
Skills Acrobatics +17, Athletics +20, Persuasion +20
Condition Immunities Charmed, Exhaustion
Senses Truesight, Passive Perception 15
Languages Common Common language
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]

Actions

Chadness. Whenever he sees any spellcaster he will get advantage on attack roll at the spellcaster 

The chad punch. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 12 (2d10 + 5) [bludgeon] damage.

 

Chad slap. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 5) [bludgeon] damage.

Bonus Actions

Random bullshit. If any small creatureis in 5ft range of him he can throw him at 60ft range and do a 1d12 bludgeon damage the creature need to success a strength saving throw for get thrown like a basketball.

Chad look. the chad can try to rizz up aanyone who is female or elf or any beautiful to make them skip their turn and the creature need to success a charisma saving throw 

Reactions

Down salm of the chad. When someone tries to grabel him he can roll attack roll to down slam the thing that is trying to garbel him and do 1d12 bludgeon damage and make him prone

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

gigachad98you