Medium Humanoid (Demon, Human), Chaotic Neutral
Armor Class 16 Magic, natural
Hit Points 90 (20d8)
Speed 35 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws STR +5, CON +4
Skills Athletics +3, Stealth +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic, Thunder
Condition Immunities Blinded, Exhaustion
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Common, Telepathy 120 feet
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shadow Stealth While in dim light or darkness, the creature can take the hide action as a bonus action.

 Light Sensitivity  While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit (2d6 + 3) psychic damage or, if the demon had advantage on an attack roll (4d6 + 3) psychic damage.

Greataxe. Melee Weapon Attack: +5  to hit, reach 5ft., one target. Hit (1d 12 + 3) slashing damage.

Screech. The demon emits a horrific screech. Each creature within 20 feet of it must succeed o a DC 14 Constitution saving throw or be stunned until the demon’s next turn.

Shadow Shard.  Ranged Weapon Attack: +5 to hit, reach 30/60 feet. ,one target. Hit (2d6+3) piercing damage.

Reactions

Counter. If the demon takes damage from a creature that is within 5 feet of it, the demon can make a melee weapon attack against that creature as a reaction.

Description

A man possessed by a shadow demon. This shortly brings him to insanity. The shadow makes the man more powerful and the man gives the shadow a form.

Habitat: Urban

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