Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 2 (1d8 + 1) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d8 + 1) piercing damage plus 1 (1d8) acid damage.
Description
What would normally be a piece of small change on the ground could turn out to be the one thing that finishes an adventurer off. Disguising themselves as bronzes and silvers, occasionally gold coins, they bite the fingers of whoever picks them up, drawing as much blood as possible. They don't care who they're attacking or what their motive is, they just will, and no diplomacy will stop them.
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