Large Undead, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 184 (20d10 + 59)
Speed 45 ft., Climb 135 ft.
STR
13 (+1)
DEX
16 (+3)
CON
17 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +12, INT +14, WIS +11
Skills Animal Handling +17, Arcana +19, History +12, Insight +9, Perception +9
Damage Resistances Cold, Lightning, Necrotic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed
Senses Darkvision 180ft, Truesight 120 ft., Passive Perception 19
Languages Common plus up to five other languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will):prestidigitation, ray of frost, Anti magic-user Field

1st level (4 slots): detect magic, magic missile, thunderwave

2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

4th level (3 slots): blight, dimension door

5th level (3 slots): cloudkill, scrying

6th level (1 slot): disintegrate, globe of invulnerability

7th level (1 slot): finger of death, plane shift

8th level (1 slot): dominate monster, power word stun, Abi-Dalzim’s Horrid Wilting

9th level (1 slot): Power Word Heal

Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

Improve Companion. The lich can give it's companion an extra 2d8 damage on it's next three attacks as an action. This also heals it by 4d6. can be used twice per long rest.

Actions

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

Cantrip. The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

Description

This very odd lich offspring has an undead monstrous or beast companion. This can be anything from a death tyrant to a rat.

Cyress

Comments

Posts Quoted:
Reply
Clear All Quotes