Medium Humanoid (Fire Genasi), Neutral
AC 15 (leather)    Initiative +4 (14)
HP 44 (8d8 + 8)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 18 +4 +6
CON 12 +1 +1
Mod Save
INT 8 −1 −1
WIS 14 +2 +2
CHA 9 −1 −1
Skills Deception +3, Stealth +8
Senses Passive Perception 12
Languages Common, Thieves' Cant
CR 3 (XP 700; PB +2)
Traits

Sneak Attack (1/Turn). The cutthroat deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cutthroat that isn’t incapacitated and the cutthroat doesn’t have disadvantage on the attack roll.

Actions

Multiattack. The cutthroat makes two shortsword or dagger attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Bonus Actions

Cunning Action. The cutthroat can take the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge. The cutthroat halves the damage that it takes from an attack that hits it. The cutthroat must be able to see the attacker.

SauceCow

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