| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 18 | +4 | +7 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 18 | +4 | +7 |
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Spellcasting. The goblin is a 10th-level spellcaster. Her spellcasting ability is charisma (save DC 16, +8 to hit with spell attacks). The goblin has the following cleric spells prepared:
Cantrips (at will) : fire bolt, control flames, dancing lights, light, prestidigitation, thunderclap
1st level (4 slots): burning hands, chromatic orb, false life, inflict wounds
2nd level (3 slots): heat metal, scorching ray, flame blade
3rd level (3 slots): fireball, dispel magic
4th level (3 slots): fire shield, wall of fire
5th level (2 slots): dominate person, summon draconic spirit
Multiattack. The wererat makes two attacks, using bite. It can replace one attack with a cantrip cast.
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 4) piercing damage, and 11(3d6) fire damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wererat lycanthropy.
Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
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