Medium Humanoid, Any Evil Alignment
AC 11 Wizard Robe    Initiative +1 (11)
HP 32 (5d6 + 2)
Speed 25 ft.
Mod Save
STR 8 −1 −1
DEX 13 +1 +1
CON 14 +2 +2
Mod Save
INT 17 +3 +3
WIS 14 +2 +2
CHA 10 +0 +0
Senses Passive Perception 12
Languages Abyssal, Common
CR 2 (XP 450; PB +2)
Traits

Master of Bats: The summoner can control any kind of bat in a 50 ft radius.

Spellcasting. The summoner is a 2-level spellcaster. Its spellcasting ability is intelligence. The summoner has the following wizard spells prepared:

1st level (3 slots): mage armor, magic missile

Actions

Bat Summon: The summoner chants an ancient spell, and a swarm of bats is summoned from thin air.

Bat Fusion: The summoner can take 3 swarms of bats that they summoned and combine them into a giant bat.

Sacrificial Bolt: The summoner collects the life force of their bats and uses it to power a lightning bolt. The lightning bolt does 1d6 damage per swarm of bats, or 3d6 per giant bat. A bat used in this ritual dies.

 

Bonus Actions

Superior Spellcasting (2 Uses): The summoner can cast one prepared spell as a bonus action.

Reactions

No Reactions

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Novice Wizard who instead specializes in summoning monsters. This form of summoner specializes in summoning and using bats for magic.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheSuperDerp

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